Battlefy, a Vancouver-based eSports site, is projecting that there will be 47,500 eSports tournaments within North America in 2014. Compared to the 8,809 in 2011, that is an extreme jump! Jason Xu, Battlefy co-founder, told Polygon that the data was surprising. We were surprised that Dota 2 tournament and player numbers were so strong given that League of Legends has almost nine time the monthly active players thenDota 2 had, and the two franchises are very similar, this could potentially mean Dota 2 players are more competitive/hardcore than League of Legends players.” Xu also stated that “A game has to be skill-based to thrive,” Xu said. “Games with a high skills ceiling and low skills floor mean more players can get into the game at a base level and see professional players doing something they can aspire to. This idea of continual improvement is something that attracts the type of players who play in tournaments – the top players are incredibly driven and competitive.”


I can totally agree with Xu. Improvement is definitely something that drives pro eSports players, which is why competitive games seem to be so big as of late. I hope that this need for competition and the inspiration to win continues to help the eSports community grow!


Johnathan Wendel aka Fatal1ty is a 12 Time World Champion Video Gamer in 5 different games and Founder of Fatal1ty Gaming Gear. Follow him on Twitter here.


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