A recent interview in a Game Informer video with Uncharted 4: A Thief’s End’s creative director Neil Druckmann revealed some details on the game. Druckmann stated that he wanted a “wider more sandbox feel.” He stated that “With the verticality of Nathan Drake, with adding set pieces that weren’t necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play.” He mentioned that releasing the demo has allowed for the team at Naughty Dog to focus fully on completing the game, which has a release date set for late this year. “We have our vertical slice and we’ve found our flow and the voice of this game. Now it’s like, how do you expand on that? How do you flesh that out across the entire experience, making sure it’s got its proper pacing, it’s got its ups and downs? It seems like an eternity from now until when we’ll be finished with it.” Druckmann also stated that the team is working on creating a comic-book-style adventure in a world that will feel vibrant and real. A lot of the work is being focused on the combat, “To us the Uncharted combat works best when it has a flow to it, when you are not just behind cover, shooting over and ducking back down. When you cover is getting flanked and you have to jump and move down to another level.” He stated that more advanced stealth situations was a good example of how the game is evolving from earlier ones in the series.


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Game Informer article: http://www.gameinformer.com/b/features/archive/2015/01/09/comparing-uncharted-4s-story-and-gameplay-to-the-last-of-us.aspx